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Virtual Dictionary

Balance Immersive Interface

A balance immersive interface is an interface of any type which completely eclipses the user?s own sense of balance, the inner ear itself either mollified or overridden. Instead that sense is replaced by sensory data coming from an avatar within a virtual environment, bonding the user?s sense of self to that avatar.

See also: Immersive Interface

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Balance Immersive Interface:

Balance Immersive Interface

Immersive interface









 

Resources in our database matching the Term Balance Immersive Interface:

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Locally Hosted resource
Repairing and Virtualising Balance in one Swoop
Without the vestibular system we lose our sense of balance entirely. Balance is vital in the physical world. In the virtual, it is not yet vital, but would be handy for an increasing number of situations. What if there were ways to use prosthetics to give balance back to those without, and to then utilise that same discovery, to bring balance, into VR?



Locally Hosted resource
Balance
This interesting read deals with finding a balance between Role-Play, and the 'Hack & Slash' approach taken by gamers, allowing both to co-exist in the same world, happilly, without ruining the experience for each other.



Locally Hosted resource
Balance in the Blood not just the Ear
Galvanic Vestibular Stimulation. For those of us familiar with it, it's a possible panacea to cure simulation sickness, and rope the sense of balance of the user directly into the simulation. Unfortunately, it seems there is a fly in the mixture.



Locally Hosted resource
VR Interfaces: Sega VR
A look at the Sega VR, a head mounted display and fully immersive interface of the early 1990s, that somehow never quite managed to make it off the ground.



The Wii Balance Board is literally as it sounds. It is a small, white board you stand upon, with internal pressure pads in formation, to detect any slight changes in weight as your posture changes on top of it.





Locally Hosted resource
Remote-Controlled Humans
Industry News

Industry news from August 2005, featuring the debut of 'galvanic vestibular stimulation' or GVS. GVS is a means of controlling the input sent to the body's balance centres via a pair of devices behind the ears. Capable of tilting your balance to make you think you are moving in any direction at any time, GVS offers many hopes for cheap, mass-market movement simulation.



Linked resource
Virtual-Reality Program Recreates Traumatic Memory
An innovative project at Tripler Army Medical Centre utilises an immersive virtual reality interface to take patients back to the war zones they experienced, to treat their battlefield stress.



Linked resource
HMDs, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space
An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world.



Locally Hosted resource
Virtual Environment For Dentistry - VDITS
The Virtual Dental Implant Training Simulation Program or VDITS is designed to help students in diagnostics, decision making and treatment protocols. However, its use is ultimately limited because VDITS is a fishbowl VR interface, not an immersive one - it expects participation via monitor screen, mouse and keyboard, rather than a full on virtual experience, at least at this stage.



Locally Hosted resource
The Human Brain has a Network Backbone
An unexpected discovery of a hierarchical networking scaffold inside the human brain itself, has interesting implications for future neuroprosthetics. Rather than having to interface with the grey matter right where computations are being done, we may in fact only have to interface with the white matter 'between departments' as it were, to achieve the same interface effect.



 

Industry News containing the Term Balance Immersive Interface:

Results by page

(05/02/2009)
Researchers in Aberdeen are looking for people over 70 to take part in a study to see if the Nintendo Wii Fit could help their balance.

The University of Aberdeen and NHS Grampian want to find out if the games system's balan...


(24/06/2004)
The new Micoy camera System has been created to make real-time immersive worlds such as Star Trek holodecks, a reality.

The system is basically a set of cameras, that recordd 360 degrees by 360 degrees - the entire sphere aro...


(07/06/2007)
MediaGrid.org is attempting to push forwards the cause of using both immersive and non-immersive interactive virtual environments for educational purposes.

They have launched an open call to educators, students and profession...


(17/07/2008)
The iShoe, now under development at MIT, is a health interface, designed to test balancing ability and the unique pressure pooints on an individual?s feet.

The iShoe insole could help doctors detect balance problems before a ...


(06/03/2006)
A nimble, four-legged robot called BigDog is so surefooted it can recover its balance even after being given a hefty kick. The machine, which moves like a cross between a goat and a pantomime horse, is being developed as a robotic pack mule...